Large City: Ato̠-mbomfo̠ Med

Ato̠-mbomfo̠ Med

Ato̠-mbomfo̠ Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceMenertahasha County
RegionHûche Chyûs̺e Woodlands
Founded1435
Community LeaderChief Eler Phrigeegraet
Area263 km2 (105 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4594 m (15072 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population62987
Population Density239 people per km2 (599 people per mi2)
Town AuraIllusion
Naming
Native nameAto̠-mbomfo̠ Med
Pronunciation/ˈato̠/ /ˈmbomfo̠/
Direct Translation[killer] [cotton; cloth; napkin]
Translation[Not Yet Translated]

Ato̠-mbomfo̠ Med (/ˈato̠/ /ˈmbomfo̠/ [killer] [cotton; cloth; napkin]) is a subtropical Large City located in the Menertahasha County of the Viceroyalty of Rosid.

The name Ato̠-mbomfo̠ Med is derived from the Wood Elvish language, as Ato̠-mbomfo̠ Med was founded by Vrugrek Yaezulror, who was culturaly Wood Elven.

Climate

Ato̠-mbomfo̠ Med has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Ato̠-mbomfo̠ Med receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Ato̠-mbomfo̠ Med covers an area of nearly 263 km2 (105 mi2), and an average elevation of 4594 m (15072 ft) above sea level.

Overview

Ato̠-mbomfo̠ Med was founded durring the early 15th century in winter of the year 1435, by Vrugrek Yaezulror. The establishment of Ato̠-mbomfo̠ Med was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ato̠-mbomfo̠ Med's construction back out of the project. Vrugrek Yaezulror pushed on reguardles, and Ato̠-mbomfo̠ Med was finished, but starts off as a terible place to live.

Ato̠-mbomfo̠ Med was built using the conventions of Wood Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ato̠-mbomfo̠ Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ato̠-mbomfo̠ Med is is constructed arround a series of narrow cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ato̠-mbomfo̠ Med, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Ato̠-mbomfo̠ Med shows Ato̠-mbomfo̠ Med as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Ato̠-mbomfo̠ Med places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Ato̠-mbomfo̠ Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ato̠-mbomfo̠ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ato̠-mbomfo̠ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ato̠-mbomfo̠ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ato̠-mbomfo̠ Med's parks.

Ato̠-mbomfo̠ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ato̠-mbomfo̠ Med.

Ato̠-mbomfo̠ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ato̠-mbomfo̠ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ato̠-mbomfo̠ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ato̠-mbomfo̠ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ato̠-mbomfo̠ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ato̠-mbomfo̠ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ato̠-mbomfo̠ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ato̠-mbomfo̠ Med's public wards, blessings, and other arcane systems.

Ato̠-mbomfo̠ Med has an Arcane Academy which provides higher education in the arcane sciences.

Ato̠-mbomfo̠ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ato̠-mbomfo̠ Med's grid is powered by a god's will and kindness.

Ato̠-mbomfo̠ Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ato̠-mbomfo̠ Med has a first rate hospital which caters to anyone in need of long term medical care.

Ato̠-mbomfo̠ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ato̠-mbomfo̠ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ato̠-mbomfo̠ Med's natural decorations nor waterways.

Ato̠-mbomfo̠ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ato̠-mbomfo̠ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ato̠-mbomfo̠ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ato̠-mbomfo̠ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within Ato̠-mbomfo̠ Med. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Ato̠-mbomfo̠ Med's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is skipped in Ato̠-mbomfo̠ Med.

The Tauhoti near Ato̠-mbomfo̠ Med are known to be quite timid.

Ato̠-mbomfo̠ Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Invocation energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 127
  • Farmers: 203
  • Farm Laborer: 393
  • Hunters: 209
  • Milk Maids: 165
  • Ranchers: 80
  • Ranch Hands: 172
  • Shepherds: 146
    • Farmland: 253207 m2
    • Cattle and Similar Creatures: 15746
    • Poultry: 188961
    • Swine: 12597
    • Sheep: 629
    • Goats: 125
    • Horses, Mounts, and Beasts of Burden: 6298

Craftsmen

  • Arms and Toolmakers: 121
  • Blacksmiths: 136
  • Bookbinders: 80
  • Buckle-makers: 89
  • Cabinetmakers: 136
  • Candlemakers: 209
  • Carpenters: 213
  • Clothmakers: 170
  • Coach and Harness Makers: 67
  • Coopers: 146
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 63
  • Cutlers: 55
  • Fabricworkers: 143
  • Farrier: 503
  • Furriers: 40
  • Glassworkers: 209
  • Gunsmiths: 129
  • Harness-Makers: 60
  • Hatters: 129
  • Hosiery Workers: 45
  • Jewelers: 67
  • Leatherwrights: 157
  • Locksmiths: 64
  • Matchstick makers: 92
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 82
  • Paper Workers: 89
  • Plasterers: 80
  • Pursemakers: 106
  • Roofers: 67
  • Ropemakers: 62
  • Rugmakers: 60
  • Saddlers: 121
  • Scabbardmakers: 144
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 39
  • Sculptors, Structures and Fixtures: 59
  • Shoemakers: 59
  • Soap and Tallow Workers: 213
  • Tailors: 323
  • Tanners: 80
  • Upholsterers: 89
  • Watchmakers: 87
  • Weavers: 165
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 85
  • Booksellers: 92
  • Butchers: 185
  • Chandlers: 161
  • Chicken Butchers: 188
  • Entrepreneurs: 62
  • Fine Clothiers: 157
  • Fishmongers: 157
  • Florists: 38
  • Potion Sellers: 101
  • Resellers: 273
  • Spice Merchants: 86
  • Wine-sellers: 128
  • Wheelwright: 96
  • Woodsellers: 60

Service workers

  • Bakers: 273
  • Barbers: 292
  • Coachmen: 94
  • Cooks: 242
  • Doctors: 129
  • Gamekeepers: 101
  • Grooms: 55
  • Hairdressers: 251
  • Healers: 177
  • Housekeepers: 190
  • Housemaids: 299
  • House Stewards: 203
  • Inns: 62
  • Laundry maids: 114
  • Maidservants: 203
  • Nursery Maids: 125
  • Pastrycooks: 209
  • Restaurateur: 273
  • Tavern Keepers: 233

Specialized Laborer

  • Ashworkers: 90
  • Bleachers: 58
  • Chemical Workers: 35
  • Coal Heavers: 134
  • In-Town Couriers: 149
  • Long Haul Couriers: 143
  • Dockyard Workers: 128
  • Gas Workers: 30
  • Hay Merchants: 52
  • Leech Collectors: 167
  • Millers: 136
  • Miners: 143
  • Oilmen and Polishers: 98
  • Postmen: 128
  • Pure Finder: 85
  • Skinners: 174
  • Sugar Refiners: 35
  • Tosher: 94
  • Warehousemen: 251
  • Watercarriers: 135
  • Watermen, Bargemen, etc.: 170

Skilled Laborers

  • Accountants: 80
  • Alchemist: 90
  • Clerk: 139
  • Dentists: 61
  • Educators: 182
  • Engineers: 87
  • Gardeners: 62
  • Mages: 45
  • Plumbers: 68
  • Pharmacist: 73
  • Professors: 27
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 83
  • Civil Clerks: 134
  • Civic Iudex: 69
  • Consultants: 40
  • Exorcist: 136
  • Fixers: 72
  • Kami Clerk: 127
  • Landlords: 115
  • Lawyers: 74
  • Legend Keepers: 104
  • Militia Officers: 899
  • Monks, Monastic: 209
  • Monks, Civic: 203
  • Historian, Oral: 153
  • Historian, Textual: 72
  • Policemen, Sheriffs, etc.: 146
  • Priests: 233
  • Rangers: 83
  • Rat Catchers: 90
  • Scholars: 94
  • Spiritualist: 116
  • Slayers: 35
  • Storytellers: 257
  • Military Officers: 217

Cottage Industries

  • Brewers: 170
  • Comfort Services: 233
  • Enchanters: 71
  • Herbalists: 70
  • Jaminators: 217
  • Needleworkers: 217
  • Potters: 104
  • Preserve Makers: 196
  • Quilters: 91
  • Seamsters: 331
  • Spinners: 203
  • Tinker: 68
  • Weaver: 170

Artists

  • Actors: 68
  • Architects: 24
  • Bards: 96
  • Costumers: 37
  • Dancers: 74
  • Drafters: 40
  • Engravers: 51
  • Fine Furniture Carpenters: 30
  • Glaziers: 67
  • Inlayers: 61
  • Musicians: 196
  • Painters, Art: 32
  • Playwrights: 63
  • Sculptors, Art: 56
  • Wood Carvers: 203
  • Writers: 217

Produce Industries

  • Butter Churners: 217
  • Canners: 174
  • Cheesmakers: 242
  • Ice Merchants: 28
  • Millers: 131
  • Picklers: 106
  • Smokers: 80
  • Stockmakers: 67
  • Tobacconists: 95
  • Tallowmakers: 146

24179 of Ato̠-mbomfo̠ Med's population work within a Foundational Occupation.

35659 of Ato̠-mbomfo̠ Med's population do not work in a formal occupation, but do contribute to the local economy. 3149 (5%) are noncontributers.

Points of Interest

POI

History

The the a lance of Conjuration, an a lance imbued with great amounts of Conjuration energies was created near Ato̠-mbomfo̠ Med by in time immemorial, reportedly some time during the early 2nd century.

History